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1. Sticky:[118.6] Recurring Opportunity removal - in Upcoming Feature and Change Feedback Center [original thread]
Some flaws with the idea. 1) It didn't account for people forgetting it existed. I did it twice during the time period, despite being logged in multiple times, simply because I completely forgot about it. Had I remembered or had a reminder, I mig...
- by Joe Risalo - at 2016.06.24 07:00:04
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2. Marauder Capacitor balance - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Lugh Crow-Slave wrote: nah blops are the most well balanced there is not a single one i can point to and say "i would never fly that" with marauders there is definitely an imbalance in their main role (pve) where the Kro...
- by Joe Risalo - at 2016.06.03 20:04:00
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3. Marauder Capacitor balance - in Player Features and Ideas Discussion [original thread]
Of all the ship classes in the game, I think the Marauders are probably the most well balanced class amongst themselves. I for one feel that Marauders are what they should have been years ago. Basically, the kings of solo PVE, yet a good pilot c...
- by Joe Risalo - at 2016.06.02 08:17:18
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4. Fighters on KB? Stop this! Vote for this brah! - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Says the guy that uses "Conflict Driver".... sigh Hey, there's nothing wrong with that term. .... Other than it being a term used for lack of a more educated option. I will openly admit that I don't have a high...
- by Joe Risalo - at 2016.04.28 12:55:40
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5. Ideas for Drilling Platforms - in Player Features and Ideas Discussion [original thread]
I don't really do or have ever done any of the PI/moon stuff, so I wouldn't know where or even how it's done. Just pointing out that it shouldn't be done in HS.
- by Joe Risalo - at 2016.04.28 12:46:14
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6. Fighters on KB? Stop this! Vote for this brah! - in Player Features and Ideas Discussion [original thread]
Fighters are basically frigates. Putting them on the killboards is also no different than putting MTUs and mobile depots on the KB. Finally, having "Brah" in your title or anywhere within a comment basically loses all support you may have had.. ...
- by Joe Risalo - at 2016.04.28 08:09:56
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7. Ideas for Drilling Platforms - in Player Features and Ideas Discussion [original thread]
sci0gon wrote: only a few of us but usually we get the whole "get back in your hole carebear no one wants to hear from you, we want pvp sorted not your crappy content". with regards to the op, your suggestion about high sec and moon goo i thi...
- by Joe Risalo - at 2016.04.28 08:05:33
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8. Ideas for Drilling Platforms - in Player Features and Ideas Discussion [original thread]
You'd figure players would have more to say about this.. Then again, the forums typically aren't highly monitored by non-pvp oriented minds.
- by Joe Risalo - at 2016.04.28 05:57:33
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9. Ideas for Drilling Platforms - in Player Features and Ideas Discussion [original thread]
One of the major changes coming up this year is the addition of Drilling Platforms. As expressed at fanfest, CCP has not yet determined what the structure will be capable of, how they would effect moon mining, nor how they would effect belt minin...
- by Joe Risalo - at 2016.04.26 09:29:15
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10. Kill Mark Cam - in Player Features and Ideas Discussion [original thread]
Agondray wrote: lets look at it the way a ccp dev would "it would take a handful of devs 6 months for a 15 sec advantage" Yet they still implemented killmarks anyway... which likely took more people and more time..
- by Joe Risalo - at 2016.04.21 02:19:16
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11. Kill Mark Cam - in Player Features and Ideas Discussion [original thread]
Changing the 'look at' functionality probably took more effort than this change would.
- by Joe Risalo - at 2016.04.16 09:19:53
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12. Kill Mark Cam - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: How about NO. Don't give a damn about yours, mine or anyone else's kill marks, and I don't want CCP wasting time to add this. If your kill marks are that important then let the drama build as you search to find them, that way...
- by Joe Risalo - at 2016.04.15 20:13:59
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13. Kill Mark Cam - in Player Features and Ideas Discussion [original thread]
Lately, my fellow capsuleers and I have been doing a lot of looking at each others kill marks. However, there are some ships where they're rather difficult to find. As well, it's rather difficult to view the kill marks on a moving ship. So, the...
- by Joe Risalo - at 2016.04.15 06:49:04
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14. Allow triple character training on the same account - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Joe Risalo wrote: So, 3 billion isk a month with two toons locked into training and cannot be used for anything else Since when can you not do anything else with a character actively training? That's 3 billion a month ...
- by Joe Risalo - at 2016.04.08 12:42:25
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15. Allow triple character training on the same account - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Torvalis Moschino wrote: you seem to be under the mistaken idea that I like the idea of sp farming. It's less what you would use it for and more how others would abuse the idea. As I expressed in my comment above, ...
- by Joe Risalo - at 2016.04.08 03:08:51
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16. Allow triple character training on the same account - in Player Features and Ideas Discussion [original thread]
Torvalis Moschino wrote: lets do the math. currently: Skill injectors are running about 650,000,000 for 500k sp. plex are about 1.1 billion per plex. so selling 2 exrctors will net you 1.3 billion. average skill point accumulation per mont...
- by Joe Risalo - at 2016.04.07 19:09:57
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17. Can we get a HML buff already? - in Player Features and Ideas Discussion [original thread]
(Part 2) WIth MWD on Beam, you can kite all day long, with faster speed than a Caracal, higher dps factoring reload, more tank, etc. etc. etc. than even the RLML Caracal. A beam Omen (not even NOmen) would pwn a HML caracal at kite range and in b...
- by Joe Risalo - at 2016.04.04 06:35:24
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18. Can we get a HML buff already? - in Player Features and Ideas Discussion [original thread]
The issue that I see with HMLs is that they're a cruiser class weapon that is balanced for a BC class hull. This is the truth. They were nerfed several times and buffed once because of the way the drake used to be and the way the tengu currently ...
- by Joe Risalo - at 2016.04.04 06:14:17
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19. Allow triple character training on the same account - in Player Features and Ideas Discussion [original thread]
Beta Maoye wrote: You want to destroy the market of PLEX and skill points? Do you really think there is any remote chance the community and CCP will agree with that? LOL The market for PLEX has been destroyed for a long while. When they were...
- by Joe Risalo - at 2016.03.31 06:38:32
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20. Allow triple character training on the same account - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Caleb Seremshur wrote: Technically you are correct. The idea is to make people work together by creating deficits in capabilities locked behind time gates. People like to bypass this obstacle however and create alts. W...
- by Joe Risalo - at 2016.03.31 06:12:49
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